Mar 20, 2006, 03:32 AM // 03:32
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Kentucky
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Best 2nd prof for warrior in pvp?
Hello, I'm new to GW, and I'd like to know which 2nd prof is best with warrior in PvP, and why. Thanks in advance.
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Mar 20, 2006, 04:10 AM // 04:10
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#2
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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It really depends on which direction you are going in. In guild wars, there is no 'best' anything. Everything has a counter. However, if you're new, the best secondary proffesion I would suggest is a Warrior/Monk. Use Mending for starters and aside from that use adrenaline based skills. Mending keeps you having a constant health regeneration.
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Mar 20, 2006, 05:40 AM // 05:40
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#3
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by Wretchman Drake
However, if you're new, the best secondary proffesion I would suggest is a Warrior/Monk. Use Mending for starters and aside from that use adrenaline based skills. Mending keeps you having a constant health regeneration.
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Don't send him down the mending path!
Elemental is the preferred secondary profession for pvp, followed by ranger. Since you're new, I'll assume you dont have any elites or sup runes, so try this:
Warrior/Elemental
12 Axe
9 air magic
8 tactics
rest in strength
furious pvp axe of fortitude
+35 health air magic pvp focus
skills:
[dismember][executioner's strike][penetrating blow][frenzy][shock][healing sig][sprint][res sig]
Use shock to knockdown enemies, then use all your adrenaline skills in one chain at one time. Use frenzy only when not under attack.
or..Warrior/Ranger
12 hammer
8 Beast mastery
8 tactics
rest in strength
Furious PvP hammer of fortitude
skills:
[mighty blow][crushing blow][heavy blow][irresistable blow][Tigers Fury][healing sig][sprint][res sig]
Use skills in this order: heavy, mighty, crushing, irresistable for maximum hurt. Use tiger's fury as often as possibile for increased attack speed.
That is only the bare basics. There are much better and more used builds out there, but those should be good to get your feet wet. I would suggest random arenas or team arenas, and dont be surprized when you die, because it will happen a lot. Patience and practice is the key.
**EDIT: The second build's skills are messed up. Please refer to my second post.
Last edited by Byron; Mar 20, 2006 at 04:31 PM // 16:31..
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Mar 20, 2006, 06:23 AM // 06:23
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#4
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Desert Nomad
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For random arenas, I would suggest trying W/N instead of W/E, using Plague Touch to deal with blindness and weakness. When you can't rely on having a decent monk on your team, you need some amount of self-sufficiency. Also, while Dismember is ok to start with, do try to unlock Eviscerate as soon as possible.
Byron is completely right about Mending. Self-mending w/mo's are a popular but absolutely terrible build.
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Mar 20, 2006, 07:10 AM // 07:10
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
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E and R are the most popular atm... E for hammer and R for axe, although you can also run a W/E with shock. (R for Tiger's Fury).
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Mar 20, 2006, 08:09 AM // 08:09
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#6
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Jungle Guide
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Quote:
Originally Posted by Byron
Don't send him down the mending path!
Elemental is the preferred secondary profession for pvp, followed by ranger. Since you're new, I'll assume you dont have any elites or sup runes, so try this:
Warrior/Elemental
12 Axe
9 air magic
8 tactics
rest in strength
furious pvp axe of fortitude
+35 health air magic pvp focus
skills:
[dismember][executioner's strike][penetrating blow][frenzy][shock][healing sig][sprint][res sig]
Use shock to knockdown enemies, then use all your adrenaline skills in one chain at one time. Use frenzy only when not under attack.
or..Warrior/Ranger
12 hammer
8 Beast mastery
8 tactics
rest in strength
Furious PvP hammer of fortitude
skills:
[mighty blow][crushing blow][heavy blow][irresistable blow][Tigers Fury][healing sig][sprint][res sig]
Use skills in this order: heavy, mighty, crushing, irresistable for maximum hurt. Use tiger's fury as often as possibile for increased attack speed.
That is only the bare basics. There are much better and more used builds out there, but those should be good to get your feet wet. I would suggest random arenas or team arenas, and dont be surprized when you die, because it will happen a lot. Patience and practice is the key.
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Got issues with elite skills?
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Mar 20, 2006, 08:27 AM // 08:27
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#7
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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Quote:
Originally Posted by Byron
Don't send him down the mending path!
skills:
[mighty blow][crushing blow][heavy blow][irresistable blow][Tigers Fury][healing sig][sprint][res sig]
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heavy blow with no weakness GG
Heavy Blow followed by Mighty Blow?
so whats the secert to using Mighty Blow With no Adrenaline?
on further review there is a lot of stuff in Byron's post that I disagree with
You should try to get 9 in tactics or strength so you can use a shield and quick swap to your air focus when you need the energy.
The hammer build is terrible and makes no sense at all.
If your new to PvP and dont have any elites unlocked I suggest playing the abominabal snowman premade build till you do. Take out the the Water magic skills add in Gale or Shock depending on what you have unlocked. Replace Mighty Blow with irresistible Blow and replace one of the water magic skills with crushing blow. Use frenzy to subsititute one of the Water magic skills till you get irresistable Blow.
Monk Secondary is terrible for PvP
if for some reason you wanted to go MonK for a warrior Smiting for strength of honor and Judges Insight are the only half decent monk skills that anyone would consider running on an warrior. They also have pretty good hex and condition removal if you want to be self sufficent in Arenas.
and on a W/Mo of course there is always the newb route of mending and healing Breeze.
Necro For plague touch isnt bad
Ele For gale or Shock is not bad either
Ranger of Course for Tiger's Fury but a lot of people perfer Frenzy once they get the hang of the double damage penalty.
Not popular these days but an Warrior/mesmer with interupt spells and enchantment removal isnt bad
Last edited by OrangeArrow; Mar 20, 2006 at 08:45 AM // 08:45..
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Mar 20, 2006, 08:30 AM // 08:30
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#8
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Forge Runner
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Quote:
Originally Posted by art_
Got issues with elite skills?
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Got issues with reading the assumptions at the top of a post?
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Mar 20, 2006, 08:32 AM // 08:32
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#9
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by art_
Got issues with elite skills?
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Quote:
Originally Posted by Byron
Since you're new, I'll assume you dont have any elites or sup runes, so try this:
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That's probably his issue.
If this is a pve char we're talking about, and your first one at that, I'd go /mo just to get that secondary out of the way, since the quest is a bitch to do. Later on, you'll be able to unlock all the other secondaries, so don't sweat it. Plus, it's pve. You can't lose. For pvp though, it all depends on your team build, however /n is always a safe choice with plague touch until you find a team with reliable condition removal.
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Mar 20, 2006, 10:44 AM // 10:44
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#10
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Jungle Guide
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Quote:
Originally Posted by Francis Crawford
Got issues with reading the assumptions at the top of a post?
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My bad. The build is still trash though.
How difficult is it to unlock the odd elite? Not very I don't think.
and With 9 tactics/strength you can use a shield in one of your weapon sets. I think its worth it.
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Mar 20, 2006, 02:33 PM // 14:33
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#11
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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Quote:
Originally Posted by art_
My bad. The build is still trash though.
How difficult is it to unlock the odd elite? Not very I don't think.
and
With 9 tactics/strength you can use a shield in one of your weapon sets. I think its worth it.
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You can use items without meeting the requirements for them. With a shield, you will recieve any bonuses it has but take a reduced armor of 8.
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Mar 20, 2006, 02:34 PM // 14:34
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#12
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Jungle Guide
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Quote:
Originally Posted by TheArrow
You can use items without meeting the requirements for them. With a shield, you will recieve any bonuses it has but take a reduced armor of 8.
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Still worth the extra few attribute points though, imho.
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Mar 20, 2006, 02:41 PM // 14:41
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Wretchman Drake
It really depends on which direction you are going in. In guild wars, there is no 'best' anything. Everything has a counter. However, if you're new, the best secondary proffesion I would suggest is a Warrior/Monk. Use Mending for starters and aside from that use adrenaline based skills. Mending keeps you having a constant health regeneration.
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wretchman has been playing a long time and i honestly can't believe he would give this advice.
natalieD is right on. plague touch will keep you clean and eviscerate is the ONE for axe builds.
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Mar 20, 2006, 02:43 PM // 14:43
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by OrangeArrow
Monk Secondary is terrible for PvP
if for some reason you wanted to go MonK for a warrior Smiting for strength of honor and Judges Insight are the only half decent monk skills that anyone would consider running on an warrior. They also have pretty good hex and condition removal if you want to be self sufficent in Arenas.
and on a W/Mo of course there is always the newb route of mending and healing Breeze.
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You obviously haven't been paying attention to the whole "Contemplation of Purity Warriors and Dark Fury/Order of Pain Necro" trend...
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Mar 20, 2006, 03:20 PM // 15:20
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#15
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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Quote:
Originally Posted by JR-
You obviously haven't been paying attention to the whole "Contemplation of Purity Warriors and Dark Fury/Order of Pain Necro" trend...
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Doh I knew I forgot something.... I guesss Whammos are making a comeback.
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Mar 20, 2006, 04:29 PM // 16:29
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#16
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Quote:
Originally Posted by OrangeArrow
heavy blow with no weakness GG
Heavy Blow followed by Mighty Blow?
so whats the secert to using Mighty Blow With no Adrenaline?
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**Yeah, so i screwed up the names of the hammer skills, as usual. Disregard that hammer w/r in the first post, as I'll clarify it now:
Warrior/Ranger
12 hammer
8 Beast mastery
8 tactics
rest in strength
Furious PvP hammer of fortitude
skills:
[hammer bash][crushing blow][mighty blow][irresistable blow][Tigers Fury][healing sig][sprint][res sig]
Use skills in this order: mighty, hammer bash, crushing, irresistable for maximum hurt. Use tiger's fury as often as possibile for increased attack speed.
>>>Oh and orange arrow, i'm just curious, but how did you get the "flame bait" rating?
***EDIT: Never had to edit an edit before. Heavy blow replaced with mighty blow in this build. I'm convinced that I confused more than a couple people. Thanks to:
Quote:
Originally Posted by JR-
Then there is the fact that you are using Heavy Blow (which requires weakness for KD) with no attack skill that applies weakness. (I assume that was just you mixing up skills again
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Last edited by Byron; Mar 24, 2006 at 04:31 PM // 16:31..
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Mar 20, 2006, 04:55 PM // 16:55
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#17
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Byron
Use skills in this order: heavy, hammer bash, crushing, irresistable for maximum hurt. Use tiger's fury as often as possibile for increased attack speed.
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A hammer warrior is not going to have the energy to consistantly make use of Tigers Fury, Sprint, Crushing Blow and Irresistable. Frenzy is a good option, but even with that and the two energy attack skills you might have a hard time. Then there is the fact that you are using Heavy Blow (which requires weakness for KD) with no attack skill that applies weakness. (I assume that was just you mixing up skills again )
I have a general rule with hammer warriors: If you have another deep wound inflicting warrior (Eviscerate, Sever/Gash) warrior that will be spiking the same target, Irresistible Blow is a decent choice. If you don't, take Crushing. However I do favour Crushing, due to how powerfull Deep Wound is. In the case that your warriors do need to split, not having a deep wound on one target will hurt your spike.
Also your build doesn't use an elite, which is a bit strange. I would sub out Hammer Bash for one of the Hammer KD elites, then consider swapping either Irresistible or Crushing for Hammer Bash. For example:
Devastating Hammer -> Irresistible/Crushing Blow -> Mighty Blow -> Hammer Bash
Infact I would even suggest making it a thee attack chain, and taking "To The Limit!" to speed your adrenaline gain and ability to spike targets.
Devastating Hammer -> Irresistible/Crushing Blow -> Hammer Bash
or
Backbreaker -> Mighty Blow -> Irresistible/Crushing Blow
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Mar 20, 2006, 05:03 PM // 17:03
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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i run
devastating hammer
crushing blow
heavy blow
for great justice
frenzy
sprint
plague touch/mend ailment
RES
either w/necro or wammo
mending is a sad little man
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Mar 20, 2006, 05:32 PM // 17:32
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#19
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Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
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For a new person to PvP I think a Tiger's Fury Axe warrior is probably the easiest to run. Getting used to canceling Frenzy takes some time, and with a TF axe warrior you can farm faction in RA relatively quickly in order to unlock some elites and runes.
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Mar 20, 2006, 05:47 PM // 17:47
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#20
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Billiard
For a new person to PvP I think a Tiger's Fury Axe warrior is probably the easiest to run. Getting used to canceling Frenzy takes some time, and with a TF axe warrior you can farm faction in RA relatively quickly in order to unlock some elites and runes.
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Indeed, that would probably be my recommendation to any new player who was trying to get into using Warriors.
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